Search results for "VR"
20:02

The VR Metaverse concept Meme coin VERSE market capitalization has surpassed 900 million USD.

Odaily News GMGN data shows that the VR Metaverse game concept Meme coin VERSE (Verse World) has a market capitalization exceeding 900 million USD, currently reported at 920 million USD. In addition, Moonshot has just announced the launch of the VERSE Token. According to reports, Verse World is a technology company based in Dubai, focusing on Web3, spatial computing, and immersive Metaverse experiences. Previously in 2024, the company announced a partnership with the digital entertainment and media platform Azerion, which will provide monetization services and gaming content within Verse World. This collaboration has raised Verse's valuation to 180 million dollars. Strategic shareholders of Verse include the asset management group Lydian.
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17:57

Meta collaborates with Anduril to develop artificial intelligence military products

Meta Platforms is working with Anduriel Industries to develop new products for the U.S. military, including an artificial intelligence headset with virtual and augmented reality capabilities. Anduriel said they are working with Meta to design, build and deploy a range of integrated XR products that will improve warfighter perception and intuitive control of autonomous platforms. Anduril's co-founder, Palmer Lecki, is the co-founder of Oculus VR, which was sold to Meta in 2014.
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07:45
Blockchain and IT development company Yudiz announced that Chief Financial Officer Zarna Shah will resign on January 31st. Shah said that his resignation is due to personal commitments, and he will also resign from the position of key personnel responsible for determining the disclosure of major events in the securities exchange. Founded in 2011, Yudiz focuses on developing web and mobile applications as well as emerging technologies, including AR/VR, AI/ML, blockchain, and IoT. During the first half of the 2025 fiscal year, the company reported a standalone net profit of 58,00 US dollars, far below last year's 155,433 US dollars. (TechinAsia)
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11:54
Genesis: The company's flagship product, the drilling rig, can be used for the processing of structural components for smart wearable products such as MR, VR, AR, etc.
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10:34

Can micro connectors be applied to the field of AI smart glasses? Electric Connection Technology responds

Jinshi data January 2 news, Dianlian Technology January 2 on the investor interaction platform said that the company's RF connectors, antennas, board-to-board connectors, wire-to-board connectors, FPC connectors, ultra-fine coaxial cables, flexible circuits, RF patches, and electromagnetic shielding components can be applied to notebooks, tablets, drones, Bluetooth headsets, smart wearables, VR, AR and other fields.
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05:47

Meta's metaverse division lost $4.4 billion in the third quarter, with a cumulative loss of over $58 billion.

Meta's metaverse business Reality Labs posted a third-quarter operating loss of $4.43 billion, slightly less than analysts' expectations of $4.68 billion, but still a loss of several billion dollars per quarter. Reality Labs relies on the sale of Meta's Quest VR headsets and Ray-Ban Meta smart glasses for profit, with third-quarter revenue of $270 million, below expectations. Since 2014, Meta's cumulative operating loss in the VR field has exceeded $58 billion.
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13:04

Ether's metaverse game Decentraland announces desktop client release plan

Odaily Planet Daily News ETH Square Metaverse Game Decentraland announced the desktop client release plan, which is expected to explore VR functionality and bring visual upgrades, improved performance, and new mechanisms for users. It is reported that the Decentraland desktop client will be released on October 22.
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11:05

Lotus Technology releases the all-new XR series headwear and smart accessories

On September 4th, Jinshi Data announced the official launch of a series of new XR headsets and smart accessories. Among them, the Lotus New Generation Spatial Ring L-Ring2 is equipped with Spatial Algorithm and AI chips, which can accurately recognize user gestures and provide smooth and natural interactive experience, as well as AI functions such as voice interaction, simultaneous interpretation, mind map generation, and meeting record. At the same time, Lotus Technology also released new XR products such as Starlight Night Vision AR Glasses and Visual-Z Leg-mounted VR Glasses.
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11:45

Meta metaverse entity Reality Labs has been asked to cut expenses in the coming years.

Odaily Planet Daily News Meta's metaverse entity Reality Labs, which focuses on augmented reality and virtual reality (AR and VR) products and services, has been asked to cut expenses in the coming years, according to The Information. The organization has been asked to reduce spending by 20% from now until 2026, with most of the cost reductions expected to take place this year. (Fortune)
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12:08

ULTI will develop an AI-native game engine.

Ultiverse announced the development of an AI-native game engine, targeting NPC, scene production, and content generation, providing various AI graphics, animation, music, and other capabilities to help developers improve content generation efficiency. Ultiverse is an AI-based metaverse VR game platform, currently supporting integration of over 300 games and around 10,000 content creators.
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01:06
On May 9, the research report of CICC pointed out that with the clearing of terminal inventory, the rhythm of consumer electronics industry chain has gradually recovered, and the low base has been superimposed, the industry is not weak in the off-season, and the revenue and profits of industrial chain companies have improved significantly. Looking forward to 2024: In terms of mobile phones, demand is gradually recovering, and it is expected that the next half of the off-chain may usher in recovery, and the top Android brand manufacturers will continue to release profit elasticity and drive the profitability of some supply chain links to improve. In terms of AI, it is recommended to pay attention to the innovative changes brought by AI to smart terminals, as well as the progress of new products such as AI mobile phones and AIPC. In terms of VR and AR, it is recommended to pay attention to the supply chain resilience brought about by the second-generation MR stocking and mass production.
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12:40
Disney's Imagineering has launched a floor called HoloTile, which provides an immersive experience in virtual and augmented reality games. This device, tested by YouTuber MKBHD, is a 360-degree treadmill that can be controlled using a remote control, body movement, or gestures. The HoloTile floor can move around people or objects like telekinesis, providing an immersive experience for VR and AR applications.
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11:08
Token World reported: The Fifth Eyewash (5SCAPE) is an ambitious project aimed at creating a virtual reality and augmented reality ecosystem that connects the smartest talents. The presale has raised nearly $6 million and is still ongoing with a target of $15 million. The project's token, $5SCAPE, is used for purchasing games, hardware, and betting, with a total supply of 5.21 billion dollars, 80% of which is allocated for the presale. The Fifth Scape's marketing strategy has been successful on social media, with 14,000 followers on X and approximately 17,000 members in the Telegram group.
02:05
CoinWire report: Recent events in the cryptocurrency market have led to price fluctuations, with the Bitcoin halving event causing significant volatility. The ongoing legal dispute between Ripple and the U.S. Securities and Exchange Commission continues to affect the sentiment and value of XRP investors. The impact of strategic partnerships showcased by Chiliz on the market, while the volatility of CEEK VR reflects the characteristics of an immature coin. It is recommended that investors stay informed and adopt a cautious investment strategy.
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02:05
Bitcoin halving has brought uncertainty to the market, causing fluctuations in XRP prices. Altcoins like CHZ and CEEK VR have performed well in the bull run, but recently they have experienced a decline. Investors are concerned about the future trends of these projects; a positive outcome of Ripple's lawsuit against the SEC may boost XRP prices.
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23:47
PANews reported on April 25 that Meta's first-quarter earnings report released on Wednesday showed that its Metaverse division, Reality Labs, had revenue of $440 million, accounting for only about 1% of Meta's total revenue, a year-on-year rise of about 30%. Meanwhile, Reality Labs suffered an operating loss of $3.85 billion in the quarter. Since Meta began reporting the business unit separately in late 2020, Reality Labs has accumulated losses of more than $45 billion. During the company's earnings call, Meta CEO Mark Zuckerberg said, "As we expand capital and energy expenditures for AI, we will continue to focus on running the rest of the company's businesses efficiently." But in reality, even if we shift long of our existing resources to AI, we will still make sense to expand the scope of our investment until we make a lot of revenue from these new products. Meta announced Monday that it will work with a third-party hardware company to develop a new VR headset that uses the same Meta Horizon operating system as the Quest headset.
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07:45

Shanghai: Accelerate the construction of a new generation of information infrastructure represented by AI and blockchain

PANews reported on March 8 that the General Office of the Shanghai Municipal People's Government today issued the "Implementation Plan for Promoting the Quality and Expansion of Service Consumption in the City". Among them, the part of promoting the transformation and upgrading of information consumption infrastructure mentions that the construction of a new generation of information infrastructure represented by AI, 5G, and blockchain will be accelerated. Establish a platform for the supervision of the whole life cycle of the city's data centers, and carry out evaluation and evaluation of the efficiency of computing power use on a pilot basis. The part on promoting the R&D of information service consumer products mentions that enterprises are encouraged to increase R&D investment in the fields of "5G+", "VR+", "AI+" and "Beidou+", and create integrated demonstration application scenarios such as artificial intelligence models, metaverses, and blockchains. Focus on cultural tourism consumption, vocational training, medical health and other fields, promote the establishment of a number of benchmark demonstration scenarios, and form a number of metaverse applications. Support the construction of demonstration application scenarios in the fields of intelligent education and teaching, autonomous driving, etc
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04:10

VRJAM, an immersive 3D entertainment metaverse platform, has launched an exclusive token sale on HeadStarter

PANews reported on March 7 that HeadStarter, a decentralized ID0 Launchpad platform, announced that VRJAM, an immersive 3D entertainment metaverse platform, has launched an exclusive private sale event on the platform. The sale will raise a total of $60,000 at a price of $0.002 per token, with a maximum distribution of $5,000. It is understood that VRJAM is an immersive 3D entertainment metaverse platform that provides real-time virtual reality and interactive content for streaming platforms, websites, VR, and mobile devices powered by blockchain technology. VRJAM has migrated from Polygon to the Hedera blockchain network.
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07:31
PANews news on February 26, according to Gulf News and other Middle East media reports, the Ministry of Culture of Saudi Arabia launched the world's first national "Metaverse" platform, which was opened to the public on Saudi Statehood Day. The platform allows users to explore Saudi's attractions and cultural activities in an online environment, showcasing the country's achievements in music, art, history, cooking, and crafts. The platform also includes mini-games and a performance center where live events can be broadcast. Users can experience Saudi culture from different devices, such as mobile phones, VR headsets, or computers, no matter where they are.
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02:15
Victoria VR, developer of Crypto Assets and virtual reality (VR), said it plans to release a Metaverse app focused on Crypto Assets on Apple's Vision Pro. The project's Metaverse consists of "hyper-realistic graphics and immersive gameplay", which will be able to complement Vision Pro's technology. The app is expected to launch in the second quarter of this year. Victoria VR says Victoria VR's Metaverse is driven by its native Token VR, which will reward its active users and stakeholders. Half of the revenue generated from in-game asset sales will be redistributed to stakers and active Metaverse users. (CoinDesk)
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05:42
PANews news on February 2, according to Cointelegraph, technology giant Meta's fourth-quarter 2023 results released on February 1 showed that its Metaverse division Reality Labs lost $4.65 billion in the last quarter, while revenue was close to $1.1 billion. It was the division's largest quarterly operating loss since the fourth quarter of 2020, when Meta added Reality Labs' financial data to its reporting for the first time. Reality Labs' total revenue for 2023 is just under $1.9 billion, with more than half of that revenue coming in the fourth quarter, when it released the Meta Quest 3. Total operating loss for 2023 was $16.1 billion, up 17.5% year-over-year. Meta founder and CEO Mark Zuckerberg attributed Reality Labs' revenue to "strong holiday sales" of its Quest line of VR headsets during the earnings call, adding that the company's latest Quest 3, released on October 10, 2023, had a "strong start." He added that the company's AI and virtual games are "an important part of our long-term vision" and the company will continue to invest heavily in both areas. Meta CFO Susan Li said Reality Labs' losses are expected to "increase significantly year-on-year" due to the development of AR and VR products and "investments to further expand the ecosystem." Meta's full-year 2023 revenue was $134.9 billion, beating expectations from Wall Street research firm Zacks and up 16% from its 2022 results. Meta shares were flat on the day, but surged more than 15% to around $455 in after-hours trading on Feb. 1, according to Google Finance data.
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01:54
According to interface news reports, Skyworth Digital recently said in an interactive Q&A that the company's R&D center has a smart research institute, which has accumulated differentiated AI application technologies such as computer vision (CV) algorithm, natural language processing (NLP) algorithm, speech recognition algorithm, AI image quality enhancement algorithm, gesture recognition algorithm, and Edge Computing. At present, the company has AI somatosensory game smart boxes with IPC cameras and AI Computing Power, smart OTT boxes with AI Edge Computing capabilities, smart boxes with AI application software that can access AIGC large models, extremely black light cameras with AI surging Computing Power and AI functions such as humanoid recognition and vehicle recognition, AR/VR/MR products with AI Algorithm capabilities, and cloud computer business that integrates intelligent perception technology, technology Algorithm optimization and cloud Computing Power. Based on the era of digitalization and intelligence, the company will continue to innovate and develop in the future, and strive to continue to contribute to smart life, smart home, and smart office.
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08:52

CICC: ARVR2024 is expected to usher in an inflection point, and Vision Pro will promote the common growth of the industry

According to the CICC research report, Apple is expected to launch offline sales of Vision Pro in 1Q24, and it is optimistic that with the help of Vision Pro's mature hardware, user feedback on MR products may exceed market expectations, thereby promoting component innovation such as silicon-based OLED, IPD interpupillary distance adjustment, etc. We expect that in 2024, major manufacturers such as Meta, Pico and Samsung are expected to release a number of VR brands, driving VR shipments back to positive growth. In addition, CICC is optimistic that AR products may become one of the carriers of AI applications, and the volume is expected to accelerate in 2024.
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02:21
According to the news on December 28, CICC research report pointed out that it is expected that Apple will start offline sales of Vision Pro in 1Q24, and it is optimistic that with the help of Vision Pro's mature hardware, user feedback on MR product experience may exceed market expectations, thereby promoting component innovation such as silicon-based OLED, IPD interpupillary distance adjustment, etc. We expect that in 2024, major manufacturers such as Meta, Pico and Samsung are expected to release a number of VR brands, driving VR shipments back to positive growth. In addition, CICC is optimistic that AR products may become one of the carriers of AI applications, and the volume is expected to accelerate in 2024.
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06:24

CITIC Securities: Vision Pro will be launched soon, leading a new cycle of spatial computing

According to the CITIC Securities research report, in June 2023, Apple released its first MR headset product as scheduled, named Apple Vision Pro, priced at $3,499, and the company expects it to go on sale in early 2024. Overall, we believe that the release of Apple's first headset product is an important node for its core strategy to extend from office terminals and mobile computing to spatial computing, and the first generation of products has outstanding innovation on the hardware side such as chips, displays, and interactions, and is expected to advance at the B end + C end at the same time on the application side, breaking through the application limitations of traditional VR products. In the medium and long term, we continue to be optimistic about the iteration of Apple's headset products and its leading role in the VRAR industry, and recommend paying attention to investment opportunities in core components and equipment in the industrial chain.
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07:24
According to a report by Golden Ten Data on December 24, a CITIC Securities research report pointed out that in June 2023, Apple released its first MR headset product as scheduled, named Apple Vision Pro, priced at $3499, and the company expects it to be on sale in early 2024. Overall, we believe that the release of Apple's first headset product is an important node for its core strategy to extend from office terminals and mobile computing to spatial computing, and the first generation of products has outstanding innovation on the hardware side such as chips, displays, and interactions, and is expected to advance at the B end + C end at the same time on the application side, breaking through the application limitations of traditional VR products. In the medium and long term, we continue to be optimistic about the iteration of Apple's headset products and its leading role in the VRAR industry, and recommend paying attention to investment opportunities in core components and equipment in the industrial chain.
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09:18
According to a report by the Science and Technology Innovation Board Daily on December 22, Wang Xuehong, chairman of HTC International Electronics (HTC), recently said that in the future, chips will add AI functions and be carried on various devices, including AR/VR devices, mobile phones, and other wearable devices.
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14:50
Golden Finance reports that the era of Windows mixed reality is over. To the updated list of deprecated Windows features, Microsoft has added Windows Mixed Reality, as well as the Mixed Reality Portal app and Windows Mixed Reality for Steam VR. Microsoft says that Windows Mixed Reality "has been deprecated and will be removed in future versions of Windows." Microsoft first introduced Windows Mixed Reality in 2017 as part of a competition with virtual reality competitors such as HTC and Oculus (now owned by Meta). (The Verge)
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02:24
According to a report by the Science and Technology Innovation Board Daily on December 21, according to the latest report released by IDC, global augmented reality (AR) and virtual reality (VR) headset shipments are estimated to be 8.1 million units in 2023, a year-on-year decrease of 8.3%. IDC believes that driven by Meta's Quest 3 and Apple's Vision Pro headset, AR/VR headset shipments will usher in significant growth in 2024, with an estimated year-on-year increase of 46.4%.
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02:22
According to a report by Sina Technology on December 1, after August this year, iQIYI's VR company "Dream Bloom" (hereinafter referred to as "Qiyu VR") business came to a standstill, and more than 100 employees were owed wages. QIYU VR is initiating a new round of layoffs that will shrink the company's headcount to 40-50 people. According to people familiar with the matter, more than 60 people who have been laid off have not yet received compensation and compensation for unpaid wages. "At present, at least 50 employees have sent 'letters for help' to leaders such as Gong Yu, CEO of the parent company iQiyi, but have not received a reply. In addition, QIYU CEO Xiong Wen has completely left the company. As of press time, iQIYI has not responded.
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09:00

Huangpu District held the first Metaverse Developer Conference

On November 22, WMDC2023's first Metaverse Developer Conference was held in Shanghai. With the theme of "A New Era of Spatial Computing", the conference focused on technological breakthroughs related to spatial computing and the application changes triggered by the metaverse. The event was guided by the Shanghai Municipal Commission of Economy and Information Technology and the Huangpu District People's Government, and co-sponsored by the Huangpu District Science and Technology Commission, Huangpu District Science and Technology Innovation Group and Taibo.com. Nearly 300 people from experts in the field of metaverse and spatial computing, representatives of the industrial chain, domestic and foreign institutes, representatives of local government departments and developers gathered to discuss the development and application innovation of metaverse-related technologies such as 3D engines, VR/AR/XR, digital twins, and real-life 3D.
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04:31
According to the Wall Street Journal, Meta has reached a preliminary agreement with Tencent to sell its new low-cost VR headset in Chinese mainland. The new agreement will make Tencent the exclusive seller of Meta's headsets in Chinese mainland, providing Meta with an important new market, people familiar with the matter said. Tencent will start selling Meta VR headsets by the end of 2024. The report also said that Meta will take a higher share of device sales revenue, and Tencent will take a larger share of content and service revenue, such as software subscriptions and game sales.
02:22
A team of researchers from Adobe Research and the Australian National University recently developed a groundbreaking artificial intelligence (AI) model that can transform a single 2D image into a high-quality 3D model in just 5 seconds, as reported by VentureBeat on November 10. Its research paper, "LRM: A Large Reconstructed Model from Single Image to 3D," details the breakthrough, saying that the model will revolutionize industries such as gaming, animation, industrial design, augmented reality (AR), and virtual reality (VR).
08:00
According to 36Kr, recently, the 2023 China VR/AR Industry Expo was held in Shanghai. At the meeting, Li Weike officially released its first all-in-one artificial intelligence AR glasses "Li Weike Meta Lens S3". According to reports, the product integrates Li Weike's self-developed AI large model system, which integrates music, telephone, navigation, photography and chat, sports data recording and other functions for outdoor cycling and sports scenes.
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14:31
Golden Finance reported that iQ3Connect, a metaverse training and collaboration platform, completed a seed round of financing, with the participation of NOVA Prime Fund, a venture capital fund under LG Electronics, with the specific amount not disclosed. iQ3Connect helps enable individuals, teams, and businesses to create, deploy, collaborate, and learn immersive, interactive 3D content on VR, AR, PC, or mobile devices, and also provides a training and experiential platform to help businesses leverage the 3D platform and metaverse for sustainable workforce training.
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23:46
News on October 26, Meta metaverse division Reality Labs suffered an operating loss of $3.74 billion in the third quarter, and has accumulated a loss of nearly $25 billion since the beginning of 2022, and said that Reality Labs' operating loss will increase significantly year-on-year, due to continued product development work in VR/AR and investments to further expand the ecosystem.
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